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Dr. Phillip Penix-Tadsen. Video Games and the Global South (ETC Press at Carnegie Mellon University, 2019). This new edited anthology aims to redefine games and game culture, from south to north. While video games are a quintessentially global technology, with game consumption, production and related practices taking place in virtually every country in the world today, players in different regions have received, created and even played video games differently, because cultural and national context impact the circulation and meaning of games in countless ways. Many geographical locales once considered part of the high-tech "periphery" are in fact home to longstanding and widespread technocultures with their own unique characteristics. This is readily evident in the contributions to this anthology, which examine the cultural impact of video games in regions including Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.
Video Games and the Global South came together through a series of panels and workshops Dr. Penix-Tadsen organized for conferences including Society for Film and Media Studies in Chicago; Latin American Studies Association in Lima, Peru and Digital Games Research Association in Melbourne, Australia. Its eighteen chapters from thirty contributing scholars bring together perspectives from a range of disciplines, critical methodologies and theoretical approaches. Together, the anthology's contributors offer a clear view of how global technologies become locally situated, helping redefine how we look at games and game culture, from south to north.
Video Games and the Global South is available through ETC Press for purchase in print and as an ePublication, as well in a free, downloadable open-access edition.
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