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Dr. Phillip Penix-Tadsen. Video Games and the Global South (ETC Press at
Carnegie Mellon University, 2019). This new edited anthology aims to
redefine games and game culture, from
south to north. While video games are
a quintessentially global technology,
with game consumption, production
and related practices taking place in
virtually every country in the world
today, players in different regions
have received, created and even played
video games differently, because
cultural and national context impact
the circulation and meaning of games
in countless ways. Many geographical
locales once considered part of the
high-tech "periphery" are in fact
home to longstanding and widespread
technocultures with their own unique
characteristics. This is readily evident
in the contributions to this anthology,
which examine the cultural impact of
video games in regions including Africa,
the Middle East, Central and South
America, the Indian subcontinent,
Oceania and Asia.
Video Games and the Global South came
together through a series of panels and
workshops Dr. Penix-Tadsen organized
for conferences including Society for
Film and Media Studies in Chicago;
Latin American Studies Association in
Lima, Peru and Digital Games Research
Association in Melbourne, Australia.
Its eighteen chapters from thirty
contributing scholars bring together
perspectives from a range of disciplines,
critical methodologies and theoretical
approaches. Together, the anthology's contributors offer a clear view of how
global technologies become locally
situated, helping redefine how we look
at games and game culture, from south
to north.